Ian Thomas Malone

Wednesday

12

April 2023

0

COMMENTS

The Mandalorian Season 3 Review: Chapter 23

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Much has been written about season three’s seeming ambivalence toward addressing the emotional ramifications of Mando and Grogu’s reunion that happened on someone else’s show. It seems likely that Grogu was not originally supposed to be in this season, at least not by Mando’s side. The season has barely featured Star Wars’ only current cultural sensation, perhaps the single most valuable character across Disney’s vast empire, for any purposes that don’t involve cute memeable moments for the internet. His only substantive character moment came in episode four, itself a handcrafted viral moment featuring the return of millennial icon Ahmed Best.

The baby that singlehandedly redeemed the launch of Disney+ has been sidelined in favor of a character who made her debut in the eightieth episode of a children’s cartoon which The Mandalorian heavily leans on to fill out its own lore. Convolution may be one of this show’s predominant issues, but the bigger problem is a simpler matter. This show is absolutely horrible at basic plot progression.

“Chapter 23: The Spies” essentially starts off by abandoning the accomplished objective of the entire pro-helmet Mandalorian sect two episodes prior, to fight off space pirates so they can build a settlement on Nevarro. After putting up a few tents, the arrival of Bo-Katan’s anti-helmet buddies and their repurposed Imperial light cruiser apparently has them ready to pivot completely toward the imminent, impromptu reconquering of Mandalore. What’s the rush? This show has endless time for side quest antics but can’t even bother to explain anything resembling a plan, something each of the three original Star Wars films made time for.

The sight of the Mandalorian fleet was a bit jarring when juxtaposed against the handful of helmet people we’re used to seeing. The idea that Bo-Katan would continue to fly her ship The Gauntlet with Mando, Grogu, and R5-D4 just after reclaiming her leadership spot was beyond clownish. Who exactly is flying all these ships? What was the point of Greef welcoming them all if they’re just going to leave two episodes later?

This show has never featured more than two dozen or so Mandalorians on screen at the same time, obvious limits of the StageCraft technology. This dynamic is unnecessarily complicated by the show’s refusal to engage in any sort of meaningful exposition. If you don’t show more than twenty people ever, and you don’t say there’s more than twenty people ever, how is anyone supposed to take this whole war seriously? These people have supposedly survived for thousands of years yet there’s barely enough to field a football team, let alone garrison several massive ships.

The return of Moff Gideon is a bit of a mixed bag. Giancarlo Esposito is always fun to watch, especially when he’s setting up Grand Admiral Thrawn, the crown jewel of the no-longer-canon expanded universe. The obvious strides toward the sequel trilogy serve as an unwelcome reminder of how little has happened since Gideon was captured just a handful of episodes ago. This show apparently has nothing else to do but reuse its own villains.

Baby Yoda gets to ride inside IG-11’s (IG-12**, because there are fewer droids in the galaxy than helmet people) corpse, for some reason. Mando left Grogu behind to hang out with complete strangers last episode, but now he feels comfortable bringing a baby to war instead of leaving him with Greef, despite claiming that he’s not able to pilot the droid. This would all feel more like nitpicking if it wasn’t all so stupid.

The Mando-chess fight between Paz Vizsla and Axes Woves served as a microcosm for everything wrong with this episode. Bo-Katan claims it was a matter of time before the two cultures clashed after a minor board game dispute. Maybe if they spent more than five minutes together as a people before going off to war, they might not get so easily pissed off at each other. There are barely ten Mandalorians on the ship and they’re ready to kill each other over the Star Wars equivalent of the designated hitter.

The action sequence was fairly silly. The jet troopers had the high ground, Star Wars 101, while many Mandalorians, including Din himself, didn’t even have rifles. The sets looked repetitive, sequences that were eerily similar to those from Chapter 12 of last season, as well as Part V of Obi-Wan Kenobi. The return of the Praetorian guard was certainly fun, but the uninspired fight choreography kind of sucked the air out of the room.

Mando’s capture and evil Gideon speech aside, the Mandalorian could have easily killed the troopers in their convenient bottleneck. Paz Vizsla took out most of them himself, only succumbing to foes that Bo-Katan didn’t know about when she ordered the retreat. This whole sequence was a pointless mess that couldn’t be redeemed by Esposito’s charismatic acting or the emotional ramifications of Mando’s capture.

Chapter 23 packs no narrative punch, the production of the season’s ambivalence toward cohesive plot progression. This show’s creative braintrust is as lazy as its CGI. The cute puppet is finally not enough to save this lazy experience masquerading as prestige television.

Thursday

6

April 2023

2

COMMENTS

The Super Mario Bros. Movie is a beautiful, soulless cash-grab

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Video game adaptations often struggle with an innate reality of the genre. Playable protagonists like Mario are often left fairly undefined as characters. Video game Mario doesn’t really talk behind catchphrases like “Let’s a go” and “Mamma mia.” Villains like Bowser, adorable side characters like Toad, and retired damsels in distress like Peach define the personality of the franchise. Mario is mostly there as the avatar for the player to take it all in.

The Super Mario Bros. Movie doesn’t necessarily pretend like Mario has much of an identity so much as it ignores the issue completely. Mario debuted back in 1981 in the arcade game Donkey Kong, back before video games needed plots. Along the way, Luigi has been established as a cowardly little brother, a convenient sibling dynamic that the film adaptation leans on as the core of its own narrative.

The film mostly follows the Mario Bros. efforts to establish their plumbing business in Brooklyn and Queens, sucked into the Mushroom Kingdom while trying to get to the bottom of a city-wide flood. Separated from his brother Luigi (Charlie Day), Mario (Chris Pratt) quickly stumbles upon a territorial dispute between Peach (Anya Taylor-Joy), queen of the Mushroom Kingdom, and Bowser (Jack Black), ruler of the Dark Lands who hopes to use the Super Star to marry Peach and conquer their broader, semi-defined universe that also includes the Jungle Kingdom, ruled by Cranky Kong (Fred Armisen). Cranky’s son Donkey Kong (Seth Rogen) is also there, for little reason other than somebody thought it might be weird for him to not be in the The Super Mario Bros. Movie.

The plot is immensely perfunctory, a slight riff off the game’s original premise that does its best to do away with the franchise’s regressive themes. Peach is still basically just there to be the object of everyone’s affection, but someone else gets a turn to be locked in a cage. Bowser does grapple with the idea of consent, following Super Mario Odyssey’s lead in presenting villainy that’s fit for the post-#MeToo era.

Directors Aaron Horvath and Michael Jelenic do a fantastic job with the technical work, including plenty of Easter Eggs that are bound to please adults in the audience. The film actually brings the silly concept of platforming to life in a way that feels authentic rather than perfunctory. The animation is top notch and the score serves as the film’s secret weapon, well-timed sequences that elevate many gags beyond mere nostalgia.

The voice acting and script are both competent and unremarkable. Of the voice cast, Black seems to be the only one who’s truly enjoying himself. Day suffers from an absence of humor fit for his style. Pratt and Taylor-Joy seem to have showed up content to play leading characters, neither bringing any sense of personality to either character. Rogen is aimlessly clownish as Donkey Kong, forced into a generic chest-pumping rivalry with the decidedly less macho Italian plumber.

The Super Mario Bros. Movie seems genuinely concerned with putting on an authentic experience for children and their parents alike. The first-rate production values almost redeem this bland, soulless blockbuster. With a brisk runtime of only 92 minutes, the film hardly overstays its welcome, a product of the reality that there’s hardly any narrative that needs addressing. The themes are shallow and the conflict is more than predictable for anyone who knows what Mario is.

Much of the film’s narrative issues stem from the one major element where Horvath and Jelenic truly broke from the canon. The decision to give Mario and Luigi a broader extended family may have made some sense from a broader industry perspective, the kind of feedback you might glean from a focus group. The time spent on characters nobody cares about detracts from all the film’s other ambitions, particularly in the third act where it wants to stuff in tributes to Donkey Kong and Mario Kart into an already bloated dynamic.

That sense of ambition might have been admirable in a world where the film had already laid out its themes, but The Super Mario Bros. Movie doesn’t really have a message. There’s little to take away from this movie other than the fact that it’s beautiful and decidedly not as bad as its 1993 live-action predecessor. Kids will enjoy this movie. Parents won’t want to gouge their eyes out. That might be enough for many to justify the experience, but something this beautiful made with so much obvious love should not be such a soulless, generic cash grab. This movie is pathetic and sad.

Wednesday

5

April 2023

0

COMMENTS

The Mandalorian Season 3 Review: Chapter 22

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The Mandalorian has spent most of its third season grappling with its conflicting interests between episodic and longform storytelling. Last week’s episode blended the two quite effectively, albeit in a rather inexplicably abrupt manner for a show with no real runtime constraints. There’s nothing stopping the show from engaging in meaningful character development alongside its fairly self-contained adventures.

Part of the fun of The Mandalorian is the way the show can jump across genres. “Chapter 22: Guns For Hire” is essentially a buddy cop episode. After a scene reminding the audience of who Bo-Katan’s old friends were, the show mostly gives itself over to a silly droid caper on the planet Plazir-15, ruled by Captain Combardier (Jack Black) and the Duchess (Lizzo). The show did a laughably bad job trying to come up with an explanation for why this nonsense needed to serve as a precursor to Mando and Bo-Katan’s intended helmet missionary work, but Black and Lizzo were entertaining to watch. It’s a little unclear why Mando felt okay leaving Baby Yoda with complete strangers, but we got some cute Grogu antics out of it.

The return of the Battle Droids, stalwarts of the prequels, was a bit of a mixed bag. The show abandoned much of the cringe comedy that defined the Battle Droids in Revenge of the Sith, but the chase sequence with Mando and the Super Battle Droid fell a little flat. No droid has ever moved like the Super Battle Droid in this episode, looking far more human than machine. Star Wars droids are not known for being nimble.

As a location, Plazir-15 was a much-needed breath of fresh air over the show’s preference for one-note planets or stale CGI, but the special effects weren’t necessarily great either. Thankfully the practical sets were pretty beautiful and the CGI showed plenty of variety, even if the planet came across as fairly sparsely populated. It seemed odd that neither Mando nor Bo had previously heard of this place when their local Ugnaught population seemed to know his old friend Kuill. Is this universe so big that people don’t know all the planets, or so small that everything revolves around a handful of families and people overlapping with each other across the decades? Star Wars has seemingly reverse-engineered their species’ entire culture to center around their debut appearance in the Cloud City garbage room in Empire Strikes Back.

The episode took a weird stance on capitalism and democracy. Captain Combardier and the Duchess ceded power to plurality rule, but the show clearly took the stance that the citizen’s exit from the working class was incompatible with a happy life. The droids are also apparently incapable of seeing their life through any lens but their own use value to their “creators,” the proletariat perpetually in debt to the bourgeoisie. Chapter 22 firmly established that the sympathies of The Mandalorian reside with capital over labor, a slap in the face to the franchise’s proletariat roots.

Christopher Lloyd put forth an easy crowd-pleaser as Commissioner Helgait, a Count Dooku-worshipping head of security. Helgait was a very predictable villain, and his Separatist nonsense will sail over most casual fans’ heads, but Lloyd was a lot of fun causing low-stakes mischief while envisioning himself as the living embodiment of a long-failed movement. An over-the-top villain isn’t necessarily the worst thing in the world for something like Star Wars.

Director Bryce Dallas Howard continued her streak of excellent action sequences, aside from the sloppy Super Battle Droid chase. The fight between Bo-Katan and Axes Woves was an instant highlight of the entire season, Katee Sackhoff firmly establishing herself at the heart of the show’s emotional core. For a season that’s been oddly light on Grogu, Bo-Katan seems to be the only person with a clear character arc.

The show had to bend over backward once again to come up with a reason for Mando to hand over the darksaber without turning the show’s protagonists against each other. Mando using the transitive property to explain how Bo had actually bested him already was pretty pathetic, the kind of empty narrative hole that can’t be covered up with a cute puppet. This show does not enjoy doing its homework when it comes to long-form plot progression.

Chapter 22 made for entertaining television, but the episode also highlighted some of the show’s broader problems. The Mandalorian isn’t the low-stakes Western it once was. This show has broad ambitions for Mandalore and the fall of the New Republic, but it never seems interested in laying down the actual groundwork that brings these stories together. Something’s missing about this season that goes beyond its complete abandonment of exploring the relationship between its two key characters after reuniting them on a completely different show. The Mandalorian clearly wants to be more than The Baby Yoda Show, but it doesn’t necessarily know what it wants to be either.

Thursday

30

March 2023

0

COMMENTS

Dungeons & Dragons: Honor Among Thieves is a hell of a lot of fun

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There’s a certain irony in modern blockbuster filmmaking. Movie runtimes are longer than ever, but so many films spend so much time planning for future installments that they often fail to live in the present. Studios rob you of having fun today off the promise of maybe having some more fun with the franchise tomorrow. Dungeons & Dragons: Honor Among Thieves has plenty of obvious franchise potential, but thankfully the film’s primary concern lies with actually being an entertaining movie.

Based on the iconic role-playing game of the same name, Dungeons & Dragons has a fairly straightforward premise. Edgin David (Chris Pine) is a lute-playing thief who is trying to acquire a resurrection tablet to bring back his dead wife. Edgin’s team successfully retrieves the tablet, though he and his best friend Holga (Michelle Rodriguez) are captured in the process at the hands of Sofina (Daisy Head), a Red Wizard of They, leaving his friend Forge (Hugh Grant) to raise his daughter Kira (Chloe Coleman). Upon escaping prison, Edgin and Holga try to resume their mission, aided by their sorcerer friend Simon (Justice Smith), and newcomer Doric (Sophia Lillis), a shapeshifting druid.

The plot is very easy to follow regardless of whether you have played D&D before or can’t even remember anyone’s name. Directors Jonathan Goldstein and John Francis Daley offer longtime fans plenty of lore to chew on while making sure newcomers aren’t lost in the weeds. The worldbuilding is brisk and simple, a refreshing dynamic for the fantasy genre.

Honor Among Thieves has some of the best practical sets in recent memory, a delightful playground for the eager cast to work their magic. Pine and company are clearly having a blast. The heist crew’s easy chemistry makes the entire cinematic experience worthwhile, even at times when the pacing lags and the plotting feels a little too predictable. There’s plenty of variety in the cinematography, which blends CGI with shots filmed in actual locations, a literal breath of fresh air for those of us who are beyond sick of endless green screens.

The script has a firm grasp on the role of humor in the narrative. The action heist comedy rarely takes itself too seriously, often poking fun at the role of magic within the broader worldbuilding, but it also doesn’t let the jokes detract from the stakes at hand. There are a few moments of genuine sincerity that remind you of a time when blockbusting filmmaking tried to convey actual emotion.

The narrative does run into some small issues in the third act that was a little too unfocused, a 134-minute runtime that overstays its welcome. Edgin has too many core relationship dynamics at play that come at the cost of the supporting cast, particularly Smith and Lillis. Regé-Jean Page comes close to stealing the show as the hyper-literal paladin Xenk, but the film doesn’t really have a ton of space for his character, likely setting up future appearances. Pine is fantastic with the entire cast, but the film lives a bit too much on the table with the underutilized Grant.

Like the franchise’s twenty-sided dice, it’s easy to see dozens of directions this narrative could have taken. Honor Among Thieves feels determined to capture that sense of surprise and spontaneity alongside carefully crafted storytelling. Very little feels particularly original, a further testament to competence and charm in an age where blockbuster filmmaking feels like it’s flying on autopilot. You may not be blown away watching Dungeons & Dragons, but it’s a great experience to enjoy on the big screen. Sometimes, fun is more than enough.

Thursday

30

March 2023

0

COMMENTS

The Mandalorian Season 3 Review: Chapter 21

Written by , Posted in Blog, Pop Culture, Star Wars, TV Reviews

The Mandalorian premiered at a precarious time for the Star Wars franchise. Hitting Disney+ just a month before The Rise of Skywalker landed with a thud in theatres, Mando and his adorable sidekick offered a palette cleanser to anyone depressed by the narrative abomination that was the sequel trilogy. One of the main draws of The Mandalorian was the distance it afforded viewers from the endless nostalgia sucking all the air out of the mainline franchise.

Season three is clearly intent on closing the gap between the series and the films a bit. The return of Dr. Pershing and his love of illicit cloning, along with the emphasis on Coruscant and its messy political landscape, point to an unpleasant reality that’s kind of hard to ignore. It seems very likely that Grogu’s DNA/midichlorians will be used as the foundation for whatever Snoke was.

Chapter 21, “The Pirate,” blends a few of the show’s plotlines together in a well-paced, action-heavy episode. The episode’s most important achievement was the validation of Nevarro as a position of narrative value rather than a convenient place to kill time whenever the show thought it might be fun to check in with Greef Karga. It is somewhat refreshing to see the show actually weave its older supporting bench into its long-term plans.

The return of Captain Gorian Shard was undercut by Nevarro’s inexplicable lack of defenses, Karga looking fairly inept at urban planning in the Outer Rim, a dynamic that’s harder to forgive when the episode leaned so heavily on his army-wrangling prowess in the early days of the show. The townsfolk were shown to have blasters at the end of the episode, but it’s more than a little lazy that none of them were shown to have lifted a finger when Shard first attacked. A meager attempt at a defense would have been understandable given the ship’s overwhelming firepower, but nobody even tried. How does Nevarro normally handle any sort of crime or violence?

Having no one around to blast the giant spaceship that was later destroyed by a single N-1 starfighter, Karga turns to another recurring character, Captain Carson, to send the New Republic to help. Carson visits Coruscant in person for seemingly no other reason than to bring Elia Kane back into the fold after spending most of Chapter 19 following her adventures with Dr. Pershing. Colonel Tuttle’s apathy toward Nevarro effectively sets up some cracks in the New Republic, but it’s hard to call any of this particularly satisfying when Coruscant still feels so small despite having seemingly billions and billions of people living in the city.

The idea that R5-D4, used up until this point almost solely for comic relief, is some kind of rebel spy in active communication with Captain Carson is beyond absurd. Elements of the fandom have for decades leaned into the gag that R5-D4 is actually a hero of the Rebellion, deliberately sabotaging his own motivator in A New Hope so that R2-D2 could take his place. There’s even a canon story about R5-D4’s adventures, released as part of a charity book in 2017 celebrating the 40th anniversary of the franchise. It’s laughably silly to think that Pelli and her Tatooine junkyard are part of some grand conspiracy to drag the Mandalorians into helping remnants of the New Republic defend planets that didn’t sign the charter, but I guess the show wants to lean into this nonsense for whatever reason. Not everything needs to be connected!

The R5-D4 foolishness did serve a broader narrative purpose. The Mandalorians have looked a little aimless hanging out in their undeveloped rock fort. Defending Nevarro not only gave their tribe a chance to actually do something, building toward a future for their people instead of merely hanging on to relics of the past.

Chapter 21 contained multiple wins for religious zealotry. Paz Vizsla pulled an amusing bait-and-switch on Mando by pointing out the losses they’ve endured for his helmetless ward before urging the tribe to come to the aid of another man who tried to kill them all. The Armorer recognized the power of uniting their people regardless of who likes to feel some sunlight on their face every once in a while. Her sequence with Bo-Katan could have benefited from some additional build-up, something I mentioned last week, but it was still an effective way to move the Mandalore plot forward.

It’s also rather refreshing to see that the Armorer is taking Katan’s word on having seen the mythosaur, a rarity for a person in power to believe their own constituents. Between the mythosaur and the darksaber, Katan and Mando are clearly on a bit of a collision course, but for now it was rather touching to see the Mandalorians united, and accepted, on their new, likely temporary, home.

The action was very entertaining, if not a bit ridiculous. It’s hard to tell which group of pirates were more incompetent, the fools on the ground or the ones in the air, but the whole thing looked like a cross between Pirates of the Caribbean, Peter Pan, and Swamp Thing. For a blockbuster movie, that might be a bad thing, but the absurdity mostly worked as a mid-season episode of television.

The return of Moff Gideon has seemed inevitable since last season’s finale, sucking a little air out of the episode’s final scene, reminding us all of how light this season of The Baby Yoda Show has been on Baby Yoda. “The Pirate” demonstrated all the things that make The Mandalorian great alongside troubling concerns that the show is trying too hard to tie too much of Star Wars together. Distance from the sequel trilogy was one of the show’s biggest selling points. Some fans would prefer to pretend Snoke never existed, but it doesn’t look like we’re going to get that luxury. The Mandalorian is playing with fire at the risk of its own legacy, sacrificing its own self-contained beauty for a chance to redeem past failures.

 

Friday

24

March 2023

0

COMMENTS

John Wick: Chapter 4 is a breathtaking, exhausting cinematic experience

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The existential question of why we still go to movie theatres loses some its subjectivity in the streaming age. There are explicit gravitational forces that bring us back to the majesty of the big screen, with all its splendor, even when we could watch the same material weeks later from the comforts of our own homes. We go to the theater to be excited, to see things we’ve never seen before, to recapture that sense of awe and wonder that first marveled our young eyes as children.

The John Wick series built a franchise out of a bankable actor, a dead dog, and some of the most beautiful fight choreography to ever grace the big screen. John Wick is ballet for the Grand Theft Auto generation, the genre superseding any preconceived notions of its limitations to metamorphize into something bigger. John Wick is, unironically, art.

John Wick: Chapter 4 takes place six months after the events of Chapter 3 – Parabellum, a massive time jump considering the first three covered a span of about ten days. Wick (Keanu Reeves) is still seeking revenge on the High Table, who are in turn still sending hundreds of assassins to kill him. It’s still not very easy to be John’s friend, a reality that Winston (Ian McShane), Charon (Lance Reddick), and newcomer Shimazu Koji (Hiroyuki Sanada) are forced to confront when the Marquis Vincent de Gramont (Bill Skarsgård) arrives to clean up the High Table’s mess. The Marquis enlists the help of blind elite assassin Caine (Donnie Yen) to take Wick out once and for all.

Chapter 4 is not a narratively ambitious film. The overstuffed runtime is buoyed by exceptional fight sequences, as well the relief that the franchise seems to understand its own limitations. Director Chad Stahelski doesn’t exactly top any of Parabellum’s superb action choreography, introducing a few cool tricks into the mix along the way, but he also doesn’t drag the movie much further into the weeds of High Table exposition either. This is the first film in the franchise that doesn’t try to exponentially expand the criminal underworld. Despite carrying a 169-minute runtime, a full half-hour longer than its predecessor, Chapter 4 feels more restrained in its delivery.

Yen’s choreography goes a long way toward differentiating Chapter 4 from Parabellum, delivering most of the film’s memorable fight scenes. Reeve’s stunt work is exceptional as always, though his performance is a little stiff at times. Maybe understandably, John Wick looks tired, a sentiment many in the audience will undoubtedly share by the time the credits roll.

Chapter 4 is a ton of fun to watch on the big screen. It’s also the first film in the franchise that doesn’t top the one that came before. Parabellum has better acting, writing, and fight choreography, a far more immersive experience delivered with a shorter runtime. What works most about Chapter 4 is the sense that it doesn’t try to be bigger.

The fact that Chapter 4 isn’t as good isn’t particularly a letdown, but a sign of maturity for the filmmakers. The franchise carries the weight of its absurd body count, eager to take a step back and process everything that’s happened up to this point. We’re not used to that kind of restraint from major franchises. At a time when superhero movies bloat themselves with additional characters and explosions with each installment, John Wick looks relaxed, and confident in its own course. No one would be fooled into believing there won’t be sequels and spinoffs until the end of time, but blockbusting filmmaking could learn a lot from the way John Wick approaches the craft.

Wednesday

22

March 2023

0

COMMENTS

The Mandalorian Season 3 Review: Chapter 20

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Much like its adorable breakout character, The Mandalorian is a show that’s caught between two worlds. The space Western largely produces its best work through self-contained adventures that manage to tell a complete story within a single episode. The show has never completely lost sight of the bigger picture, even if its narrative usually works better when it does. Chapter 20, “The Foundling,” managed to straddle the two in a quite effective fashion.

Grogu’s status within broader Mandalorian lore (resisting the “Manda-lore” pun at all costs), has been an awkward elephant in the room for the whole season. In a world where even Bo-Katan leaves her helmet on, Grogu’s cute face increasingly sticks out like a sore thumb. The reality is that the show will never cover their expensive, extremely cute puppet’s face for any length of time while the show is still on the air.

“The Foundling” finally addressed this dynamic, offering a passable explanation for why it’s okay for Grogu to leave his helmet off. The fifty-year-old baby still can’t talk. It’s a little ridiculous, but the Mandalorians are nothing without their fanatic traditions. Grogu’s acrobatics in his paintball fight with the raptor-fodder foundling Ragnar were absurd, harkening back to Yoda’s horrendous fight with Count Dooku in Attack of the Clones. We don’t like Grogu and Yoda’s species for their gymnastic abilities or their linguistic abominations. We like them because they are cute.

The foundling abduction gave the episode a serviceable A-plot, with the season’s best special effects. Paz Vizsla is not a particularly strong character and the episode suffered from having him on screen for so long without firing his cool minigun. The cinematography and lighting issues that have plagued the last few episodes were fixed here, with franchise mainstay Carl Weathers handling directing duties. The episode also effectively touched on Mandalorian culture without feeling bogged down by exposition, even if their creeds are getting a little tiresome three seasons in.

The main event of the episode surprisingly took place on Coruscant, a location last episode botched completely. After failing to riff off Andor last week, The Mandalorian crushed Obi-Wan Kenobi with its depiction of The Purge. The highlight of the episode was seeing Kelleran Beq, played by Jar Jar Binks actor Ahmed Best, save Grogu, an immensely touching experience for those of us who feel that Best was unfairly scapegoated for the sins of the prequel trilogy. It seems likely that we’ll see more of Beq, originally introduced in the children’s game show Star Wars: Jedi Temple Challenge, later in the season, giving Best an additional well-deserved victory lap. Maybe we’ll get lucky and be treated to the long-awaited return of Jar Jar himself.

The scene between Grogu and The Armorer was oddly touching, the latter showing off the sense of family that clearly keeps Mando coming back to the helmet weirdos. The Armorer repeated this same dynamic with Bo-Katan later in the episode, wisely endearing their people to the audience through interpersonal communication, not exposition dumps. The rather short episode could’ve benefitted from an additional scene with Katan, who’s easily had the best character development this season.

The Foundling addressed a few of the show’s longstanding questions alongside competent episodic storytelling and stellar effects, a healthy improvement over its early season sluggishness. We’re at the halfway point of a season that has largely felt like it’s going through the motions. This episode took a big step in the right direction, especially without the tedious comedic efforts by a certain red astromech droid.

Tuesday

21

March 2023

0

COMMENTS

Shazam! Fury of the Gods tries to do too many things at once, an empty disaster

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Superhero sequels often have an unhealthy need to pad out their rosters with far too many characters. The “connected universe” approach deployed by DC and Marvel can give these cinematic experiences the feel of open-ended television, or their own comic book source material. It bears noting that film does not possess the same amount of narrative space as TV or comics. The entirety of a superhero’s cinematic canon can possess a shorter runtime than a single television season, peanuts compared to the ninety years that someone like Billy Batson has spent in the pages of a comic book.

Shazam! Fury of the Gods squeezes six main superheroes and three villains into a runtime of barely over two hours. Further exacerbating the dynamic is the fact that five of the six superheroes are played by two different people, their child and adult counterparts, with the eldest member of the “Shazamily,” Mary (Grace Caroline Currey) now played by the same actress in both forms. Billy Batson (Zachary Levi and Asher Angel) is no longer so much the star of his own movie than a traffic cop trying to keep his family, and the various pieces of his movie, together.

The plot is pretty straightforward, though delivered in an exceedingly incoherent fashion. Two daughters of the Titan (god) Atlas, Hespera (Helen Mirren), and Kalypso (Lucy Liu) want the staff from the first movie to take over the world. Why? The movie doesn’t really have time to explain the motives for either character, besides the general sense that they are not very nice.

The film barely has time to explore any members of the Shazamily either. Freddy Freeman (Jack Dylan Grazer and Adam Brody) functions essentially as the lead kid, still being bullied in school in a sequence that feels quite wrong for the year 2023. He befriends a new girl, Anne (Rachel Zegler), a figure anyone in the audience would know to be important in a narrative that already has way too many characters. The rest of the family, Batson included, are mostly stuck in their plotlines from the first film. The one notable exception is a member of the family who is gay, seemingly just because it would likely be the only thing anyone would remember about this character.

Fury of the Gods feels oddly empty for a film with far too many characters, coasting solely off any remaining goodwill earned by its predecessor. This narrative tries to pretend it has a heart to cover up the overabundant sense of nothing at its core. There isn’t any time to do anything besides go through the motions, at times reminding the audience of the charm this story once had, when it possessed the space to actually explore its own characters.

The film does find time to poke fun at the peculiar nature of its heroes’ identities, repeatedly referring to Freddy as “Captain Everypower.” There’s a reason the Shazamily sounds so awkward to say. Billy, Mary, and Freddy all spent many decades wearing variations of the “Captain Marvel,” moniker, while the younger three are much newer characters. Shazam’s powers and his name were involved in two of the most famous lawsuits in comic book history, creating a sense of confusion for both casual fans and comic book diehards alike. The trouble is, DC itself hasn’t really understood what to do with the Marvel family either, decidedly B-tier heroes who lend themselves well to charm, but not necessarily convolution.

Mirren and Liu are completely wasted playing generic villains. The film’s humor doesn’t land well within a narrative that never seems to understand what’s going on, even with its paint-by-numbers delivery. Anyone can follow along with this generic mess. The broader question is, why would anyone want to?

It’s easy to see how this formula might have worked as a season of television, with plenty of time and space to explore all the themes director David F. Sandberg tossed out there. This narrative has no business being a movie. The lackluster special effects don’t exactly look all that cinematic either.

Shazam used to be a highlight of the DCEU’s splintered roster. Fury of the Gods squanders all that goodwill. The first Shazam! was a relatable treat, a self-contained story that could be enjoyed by anyone, regardless of whether you’ve ever picked up a comic book. Fury of the Gods tried to do so many things at one time that it actually achieved nothing at all.

Thursday

16

March 2023

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The Mandalorian Season 3 Review: Chapter 19

Written by , Posted in Blog, Star Wars, TV Reviews

As a show, The Mandalorian is going through a television equivalent of puberty these days. What started as an episodic space western with an adorable breakout character is starting to embrace the idea of having an actual supporting cast, no longer content to treat Din Djarin as a Man with No Name-type stand-in. Whether a pivot toward serialization is a good idea remains to be seen, but Chapter 19, “The Convert” didn’t exactly present the best case for less Grogu in a world where many are perfectly fine with “The Baby Yoda Show.”

The episode started off with a bit of an unfortunate whiff. Mando takes his bath, completing his redemption arc without getting eaten by the Mythosaur, a win for any of us who were worried that the show might spend its entire season centered around helmet drama. Rather than build on actual narrative stakes between Mando and his reunited son, or Bo-Katan, the show throws us into a very rushed space battle with terrible CGI, unfunny R5-D4 antics, and plenty of plot holes. One could accept that Katan’s ship’s radars might not pick up a bunch of Tie Interceptors, but fans have known since the very first Star Wars that Ties can’t fly far without a carrier. The idea that Katan’s home is being bombed by a squadron with seemingly no warning or explanation for how they got there is clownish behavior for a franchise that does little else besides lean on nostalgia, the kind of stuff that can’t be covered up by Grogu rapidly opening and closing his pram, which isn’t as cute as anyone making the show thinks it is.

One can kind of see the logic in exploring a character like Dr. Pershing, who helped set up Team Mando’s Grogu rescue in the season two finale. Dedicating the majority of the longest episode of the series thus far to a tertiary villain is a tall order before anyone considers the Andor-sized elephant in the room. Right in the middle of The Mandalorian’s broader narrative identity crisis, the show made the inexplicable decision to start riffing off the only Star Wars show that could legitimately call itself a serious drama.

Andor is the only live-action Star Wars show that doesn’t deploy StageCraft, technology that’s often ruined The Book of Boba Fett, Obi-Wan Kenobi, and too many recent Marvel movies. While The Mandalorian is often one of the only Disney products to properly wield StageCraft, Andor, with its lavish practical sets, is one of the most beautiful shows on television. There is no world in which The Mandalorian’s Coruscant looks better than Andor’s. It’s unclear why the former even tried. Putting aside the differences in practical effects vs. StageCraft, it makes no sense for a series fresh off a two-plus year hiatus would bench its leads only to deliver its audience a cheaper version of a show many of them had undoubtedly recently seen.

The Mandalorian and Andor serve two very different audiences. The latter carries substantive, serious stakes, obviously intended for adults. The former is the standard bearer for an entire streaming service, a glorified live action cartoon. That’s not a bad thing either. Diversity of content is supposed to be a good thing, even if this episode reminded us that apparently Coruscant has “one trillion” permanent residents, even if the same handful of people keep showing up across this galaxy that can’t help feeling small as a result. This plotline had no business being in The Mandalorian, except maybe because The Mandalorian doesn’t know how to be The Mandalorian right now.

Some of this awkward Coruscant dynamic might have been averted if Dr. Pershing’s adventures with Elia Kane, who fans might justifiably mistake for a new character given how long it’s been since season two, had been broken up with a scene or two with Mando and friends in the middle of the episode. The end revelation sort of justifies this, as it might looked awkward for Katan to have a dialogue-heavy scene without removing her helmet, but the show didn’t exactly look great spending all that time on two characters plenty would have forgotten about. The sympathy the show wants its audience to feel for Pershing is totally undercut by the ease with which he instantly slipped back into his old cloning ways, a former villain violating the terms of his amnesty for seemingly no reason other than he thinks he knows better than people who didn’t try and perform lab experiments on the cutest character in television.

The episode almost redeemed itself at the end when Mando and Bo arrived at the Mandalorian hideout. There is clearly a darksaber-sized conflict brewing between the two, Bo keeping the mythosaur sighting to herself. Putting aside the silliness of the living waters of Mandalore, Vizsla delivered a compelling sequence on the nature of identity when she accepted Katan into their tribe, despite the latter belonging to a completely different sect of Mandalorian lore. Katan, who once sought the darksaber to lead her people to salvation, suddenly falls backwards into the same kind of found family dynamic she’s clearly been longing for during all of her throne sulks. As confusing as the rival Mandalorian factions are, and as clunky as the show dumps its exposition, this episode concludes with real narrative stakes established between two of its best characters, though the show may not be well-served by keeping Katee Sackoff under her helmet for too long.

Chapter 19 was an unfortunate dud that ended on a compelling note. The show started to take baby steps toward the plotline that consumed much its first two seasons, the value of Grogu’s DNA, but perhaps at the wrong moment. We don’t need a Dr. Pershing-centered episode before The Mandalorian has actually taken a moment to evaluate the nature of the relationship between Mando and Grogu, the latter of which will undoubtedly stick out like a sore thumb the longer his dad hangs out with his helmet clan. We certainly don’t need bargain bin Andor with StageCraft effects. We’re almost halfway through the season and things only start to feel like they’re headed in a cohesive direction.

Thursday

9

March 2023

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The Mandalorian Season 3 Review: Chapter 18

Written by , Posted in Blog, Pop Culture, Star Wars, TV Reviews

The Mandalorian used to be a show about found family, the bonds of love stretching beyond matters of blood. The show is still sort of about that, but now it’s mainly about a grown man trying to redeem himself from the heinous crime of taking off his helmet, first to rescue his son and then to say goodbye, a farewell that was scrubbed away on a completely different television show. Fans are not necessarily wrong to wonder why any of us should care beyond the basic reality that Grogu is still very adorable.

After a solid premiere that efficiently, if not awkwardly, set the stage for the rest of the season, episode two doubled down on a couple of utterly tired Star Wars tropes. As a company, Disney has always had an unhealthy love affair with nostalgia, something that essentially ruined the sequel series. I doubt many members of the audience watching the original film in 1977 ever thought that R5-D4 would become an important character more than forty years down the road, providing unnecessary comic relief on a show that already has too many characters capable of fulfilling that role, but here we are.

The Mandalorian can’t let Tatooine go. Production clearly enjoys the ease of filming on desert sets, but the overuse of Peli both last season and in The Book of Boba Fett exposes this show’s broader issue of its weak bench. Mando used to meet new characters every week. Now he just seems to travel in a circle visiting the same handful of people. Amy Sedaris is certainly fun, but no amount of comic relief can cover up the awkward narrative mess that was Peli throwing her astromech droid on Mando for no real reason. Why does she want to get rid of R5-D4 so badly? Does anyone actually care? R5-D4’s cowardly antics were tiresome and not amusing in the slightest.

Star Wars also loves its MacGuffins. The Force Awakens used a “map to Skywalker” as a major plot point, presumably because J.J. Abrams needed a substitute for the Death Star plans in his near shot-for-shot remake of A New Hope. No one seemed to notice that the whole quest to obtain the map was rendered moot by Luke’s apathy in The Last Jedi, a breathtakingly bad display of narrative plotting for a multibillion-dollar franchise. The whole quest to take a bath in Mandalore is essentially just as stupid, something for Mando to do because the show needs something to focus its attention on when Grogu isn’t eating something or being cute.

What happened to Grogu being in danger if he wasn’t properly trained by a Jedi? He’s clearly not as much of a baby anymore, a decent pilot, though Anakin already displayed that N-1 starfighters could be expertly flown by complete amateurs in The Phantom Menace. The most realistic part of the whole episode was Bo-Katan snapping out of her throne sulking upon sight of Grogu’s adorable face.

The ruins of Mandalore featured dull, lifeless special effects accompanied by static cinematography. Disney’s StageCraft technology supposedly costs tens of millions of dollars each episode, yet the cheap ugly CGI can’t even pull off a single wide shot with a character in it. It’s utterly pathetic how far the standards in science fiction have fallen. The Mandalorian has often deployed StageCraft better than most other Disney properties, but this episode, unfortunately, laid all its worst inclinations to bare. The shots were dark, frantic, and worst of all, boring. Give me Ewoks and Jar Jar Binks any day over the hideous abomination in the eyes of man that is StageCraft practically every time it’s been deployed in recent memory.

“The Mines of Mandalore” tried to address the elephant in the room which is the nature of Mando’s quest when Bo-Katan called out his ridiculous escapade. Mando wasn’t necessarily wrong to point out that ceremonies and traditions are what define our cultures and communities. The trouble is, his place as a Mandalorian is ill-defined and out of place with the show’s style as a space Western. Just as Grogu doesn’t belong with the Jedi, Mando doesn’t really belong with his people either. Maybe the show will head in that direction, but for now, it’s a bit tedious to spend this time on this confusing mess of a plotline.

Dave Filoni’s outsized influence continues to be felt with the Mandalore exposition, completely missing why a general audience enjoys watching the show. The beauty of a western is that anyone can follow. It’s unclear how many casual fans could follow along with the last five or so minutes of this episode, dumping tons of dialogue that are bound to confuse anyone who hasn’t seen The Clone Wars or Rebels, two animated series that originally aired on Cartoon Network and Disney XD respectively, channels almost entirely aimed at children. Star Wars is certainly family-friendly entertainment, a reality that riles plenty of adult viewers, but it’s a bit of a stretch to expect that a general audience made the time to watch the animated spinoffs explicitly written for kids.

Episode two was ugly, convoluted, and worst of all, boring. This show makes no emotional investments in its characters, coasting entirely on cute antics and nostalgia. The episodic format does give the show plenty of space to turn things around, but this season’s broader arc is an absolute dud. The sooner the show can find a new narrative to focus on than redemption for Mando’s helmet, the better.