Ian Thomas Malone

Pop Culture Archive

Tuesday

25

April 2023

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COMMENTS

Classic Film: All I Desire

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The allure of the American dream has never been super compatible with the realities of agency. The charm of 1950s suburbia, with its white picket fences and heteronormativity, pushed women into their preordained roles, with little concern for any desires contrary to the picturesque image of a happy life. For many, their only true choice was conformity or exile.

The 1953 film All I Desire centers its narrative on a woman stifled by her lack of agency over the course of her life. Naomi Murdoch (Barbara Stanwyck) is a vaudeville actress barely scrapping by in her career. Having abandoned her husband and three kids for a life in the theatre, Naomi faces her dwindling prospects with an understandable disdain for the cards she’s been dealt. A letter from her middle child Lilly (Lori Nelson) requesting her presence at a high school play gives Naomi the chance to go back home, to see all that she left behind for a chance at fame that never panned out.

Based on the 1951 novel Stopover, director Douglas Sirk crafts a subversive family drama that challenges the idealism of suburbia. Naomi’s abandonment of her family put a great strain on her husband Henry (Richard Carlson) and eldest child Joyce (Marcia Henderson) to keep their household together. The close-knit town of Riverdale, Wisconsin is too small for secrets, the ramifications of Naomi’s old affair with Dutch Heinemann (Lyle Bettger) resurfacing a decade later like no time had passed at all.

Stanwyck largely carries the narrative through its brisk 80-minute runtime, bringing a much-needed natural degree of sympathy to the complex protagonist. Naomi is not a very likable person, but Stanwyck never tries to endear her to the audience, instead focusing on the carnage that ensues when people are forced to grapple with pre-programmed existences. You don’t need to like Naomi to understand why she did what she did or feel the pain of someone forced to retrace their steps through hostile territory.

The narrative itself leaves a lot to be desired. Henry and Joyce are both fascinating characters who don’t get much of a chance to shine. Henry’s relationship with Sara (Maureen O’Sullivan), Lily’s drama teacher, plays second fiddle to a more predictable pairing, refusing to muddy the waters of interpersonal conflict. All I Desire could have been a damning indictment on the forced idealism of suburbia, instead conforming to a 1950s audience who weren’t ready to see the dream of the middle class crushed before their eyes.

The film’s overwhelming desire to play it safe undercut what could have been a masterpiece. Instead, All I Desire rests comfortably as a lesser entry in Sirk and Stanwyck’s storied canon. There is some staying power in the themes presented, a contemporaneous indictment against the idealism that is still hoisted up nostalgically as peak Americana. Everyone would be well to remember that the 1950s had plenty of problems too.

Tuesday

18

April 2023

2

COMMENTS

Star Trek: Picard’s third season is one of the franchise’s finest achievements

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Star Trek: Picard was built on the noble premise of exploring arguably the franchise’s most beloved figure against a backdrop that wasn’t just a reboot of The Next Generation. The execution of its first two seasons ran into some regrettable issues. A series that was simultaneously trying to establish a new cast, redeem the Romulan and Borg races, build on synth lore, and examine its titular figure’s complex relationships with franchise titans such as Q and Data, alongside tertiary TNG characters like Hugh the Borg and Bruce Maddox was always going to be a heavy lift. The first two seasons were often defined by sluggish pacing that didn’t see the urgency in all the complex storytelling the show ostensibly strove toward.

Many might point to the acclaim of season three as indicative of the show giving into nostalgia. The real triumph of Star Trek: Picard’s final season is its cohesive, determined storytelling. Retaining only Jean-Luc (Patrick Stewart), franchise stalwart Seven of Nine (Jeri Ryan), and Raffi (Michelle Hurd), the single original Picard character to retain a starring role across all three seasons, the show balanced out its roster with a compelling mix of fresh faces and legacy characters, including the entire core TNG cast. Three seasons in, Picard finally figured out how to balance its affection for the past alongside the franchise mandate to “boldly go where no man has gone before.”

For a season that riffed most of its core premise off storylines already thoroughly explored in Deep Space Nine with the changeling infiltration of Starfleet, as well as the not-so-original secret child trope in Jack Crusher (Ed Speleers) the real X-factor has been the USS Titan. Picard is the first new Trek series to take place in the timeline established by TNG, DS9, and Voyager since the opening sequence of the 2009 Star Trek reboot. The Titan actually feels like the Starfleet many of us grew up with, not the bleak deconstruction favored by prestige television.

Picard found itself an unlikely sleeper gem in Captain Liam Shaw (Todd Stashwick). The curmudgeonly foil to Picard and Riker (Jonathan Frakes) could have been an easy person to hate, but Stashwick quickly sold audiences on one unassailable truth. For as fun as it’s been for the audience to watch the crew of the Enterprise save the universe all these years, rank and file Starfleet has to be pretty sick of their nonstop drama. Shaw provided audiences with a sympathetic conduit unwittingly roped into their shenanigans.

The Titan serves as a place where the legacy characters can meaningfully interact with newer characters. The show took great care to establish figures like Sidney La Forge (Ashleigh Sharpe Chestnut) independent of her famous father (LeVar Burton), who everyone knew was bound to show up. Raffi and Worf (Michael Dorn) provided meaningful plot progression independent of the Titan, while Beverly Crusher (Gates McFadden) navigated the complexity of her place on their ship with ample grace, a triumph for fans who always wished for more for her character. Frakes delivered similar career-best work as Riker, the grief of a father channeled through his interactions with Picard and Troi (Marina Sirtis).

The success of season three’s story reflects the essential nature of its cast to the conflict. Unlike previous seasons, you actually get the sense that these people need to be a part of this particular adventure, a pivotal time in these figures’ lives. The show does a serviceable job looping in the previous two seasons, while also undoing plenty of their resolutions in less satisfactory manners, particularly with regard to Data (Brent Spiner) and certain antagonists vital to Picard’s entire arc. We the audience know that Picard exists because Paramount needs subscribers for its streaming service, but the show finally stopped feeling like it was reverse engineering ideas in search of a purpose.

The other big triumph of the season is the way the show managed to present satisfying episodic storytelling alongside its broader narrative. Early episodes such as “Seventeen Seconds” or “No Win Scenario” could have easily belonged to the 90s Trek canon while serving as pivotal setup for the rest of the season. The mandate for this season might have been to say goodbye to Picard, but the show also managed to lay out a compelling rubric for how future series, including a much-anticipated spinoff, might handle this beloved era of Trek lore.

It would be an oversimplification to lay the blame for Picard’s earlier failures on the show’s original, far less compelling cast that have almost all been sent packing. Season three sells the idea that the magic wouldn’t have been there if the show hadn’t tried other things first, even if they didn’t work very well. The TNG crew also aren’t all necessarily there to make up for the sins of Picard either, but earlier crimes in the form of the lackluster swan songs provided by Insurrection and Nemesis.

Season three is one of Star Trek’s crowning achievements, the gold standard for how franchises can blend in legacy characters while maintaining vitally present plotlines that don’t completely rely on nostalgia. There are so many obvious throwbacks here, the motherlode of which was dropped in the season’s penultimate episode. The passion burns brighter because we the audience have finally been given ample reasons to care.

Tuesday

18

April 2023

0

COMMENTS

Classic Film: Criss Cross

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Storytelling favors cohesion for obvious practical purposes. Audiences are not exactly wrong to crave narratives that fit neatly within the confines of the medium’s natural parameters. Noir as a genre prefers to bask in the messiness of the human experience. Adapted from the novel of the same name, the 1949 film Criss Cross explores the nature of a man forced to confront how detached his fantasies are from reality.

Steve Thompson (Burt Lancaster) returns to his old Los Angeles stomping ground hoping to rekindle a romance with his ex-wife Anna (Yvonne De Carlo). Steve’s storybook reunion with Anna at their old bar is quickly dashed by the reality of Anna’s present life, entwined with mobster Slim Dundee (Dan Duryea). Working as a driver for an armored truck company, Steve decides that the easiest way to win Anna back would naturally be to involve Slim and his goons in a robbery heist in order to double cross them, armored-trucks typically considered too dangerous to loot.

Director Robert Siodmak has a knack for building easy suspense. Lancaster is an easy muse for the noir genre, an expressive actor with a fantastic range for Steve’s uneasy pain, bringing to life the cluelessness of many attractive men to see their own responsibility in their life’s trajectory. Life hasn’t given Steve what he wants. He’s mostly to blame for that, a reality that noir illustrates with such bleak beauty.

The film at times does fall into the comfortable mechanics of heist plotting at the expense of its own characters that lie at the heart of the story. Siodmak keeps things interesting through his brisk 88-minute runtime, albeit making a bit of a mess with a third act that needs to cover too much ground. Noir is a forgiving genre for such dynamics, chaos finding an appropriate outlet in Steve’s delusions of grandeur.

Criss Cross basks in noir’s proclivity to deconstruct the flawed nature of man, powered by Lancaster’s innate charm finally that’s confronted with its own limitations. Plenty of men think they can do anything. Film likes to sell the idea that we can. Who likes to be told that we don’t have in our individual power the ability to change the course of not only our fates, but the entire orbit around us?

Noir can often be a bit of a downer, humanity’s grittiness exposed through the often-idealistic Hollywood lens. Criss Cross puts enough distance between its egomaniacal lead and the audience to provide some interesting glimmers of hope. The film possesses some truly inspired twists that cut against the grain of typical Hollywood fare, a reminder that some stories can hold power not through their reliability, but through the potent reality that we as individuals need not fall into the same traps. You can always change your fate, but it to have some humility along the journey.

 

Wednesday

12

April 2023

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COMMENTS

The Mandalorian Season 3 Review: Chapter 23

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Much has been written about season three’s seeming ambivalence toward addressing the emotional ramifications of Mando and Grogu’s reunion that happened on someone else’s show. It seems likely that Grogu was not originally supposed to be in this season, at least not by Mando’s side. The season has barely featured Star Wars’ only current cultural sensation, perhaps the single most valuable character across Disney’s vast empire, for any purposes that don’t involve cute memeable moments for the internet. His only substantive character moment came in episode four, itself a handcrafted viral moment featuring the return of millennial icon Ahmed Best.

The baby that singlehandedly redeemed the launch of Disney+ has been sidelined in favor of a character who made her debut in the eightieth episode of a children’s cartoon which The Mandalorian heavily leans on to fill out its own lore. Convolution may be one of this show’s predominant issues, but the bigger problem is a simpler matter. This show is absolutely horrible at basic plot progression.

“Chapter 23: The Spies” essentially starts off by abandoning the accomplished objective of the entire pro-helmet Mandalorian sect two episodes prior, to fight off space pirates so they can build a settlement on Nevarro. After putting up a few tents, the arrival of Bo-Katan’s anti-helmet buddies and their repurposed Imperial light cruiser apparently has them ready to pivot completely toward the imminent, impromptu reconquering of Mandalore. What’s the rush? This show has endless time for side quest antics but can’t even bother to explain anything resembling a plan, something each of the three original Star Wars films made time for.

The sight of the Mandalorian fleet was a bit jarring when juxtaposed against the handful of helmet people we’re used to seeing. The idea that Bo-Katan would continue to fly her ship The Gauntlet with Mando, Grogu, and R5-D4 just after reclaiming her leadership spot was beyond clownish. Who exactly is flying all these ships? What was the point of Greef welcoming them all if they’re just going to leave two episodes later?

This show has never featured more than two dozen or so Mandalorians on screen at the same time, obvious limits of the StageCraft technology. This dynamic is unnecessarily complicated by the show’s refusal to engage in any sort of meaningful exposition. If you don’t show more than twenty people ever, and you don’t say there’s more than twenty people ever, how is anyone supposed to take this whole war seriously? These people have supposedly survived for thousands of years yet there’s barely enough to field a football team, let alone garrison several massive ships.

The return of Moff Gideon is a bit of a mixed bag. Giancarlo Esposito is always fun to watch, especially when he’s setting up Grand Admiral Thrawn, the crown jewel of the no-longer-canon expanded universe. The obvious strides toward the sequel trilogy serve as an unwelcome reminder of how little has happened since Gideon was captured just a handful of episodes ago. This show apparently has nothing else to do but reuse its own villains.

Baby Yoda gets to ride inside IG-11’s (IG-12**, because there are fewer droids in the galaxy than helmet people) corpse, for some reason. Mando left Grogu behind to hang out with complete strangers last episode, but now he feels comfortable bringing a baby to war instead of leaving him with Greef, despite claiming that he’s not able to pilot the droid. This would all feel more like nitpicking if it wasn’t all so stupid.

The Mando-chess fight between Paz Vizsla and Axes Woves served as a microcosm for everything wrong with this episode. Bo-Katan claims it was a matter of time before the two cultures clashed after a minor board game dispute. Maybe if they spent more than five minutes together as a people before going off to war, they might not get so easily pissed off at each other. There are barely ten Mandalorians on the ship and they’re ready to kill each other over the Star Wars equivalent of the designated hitter.

The action sequence was fairly silly. The jet troopers had the high ground, Star Wars 101, while many Mandalorians, including Din himself, didn’t even have rifles. The sets looked repetitive, sequences that were eerily similar to those from Chapter 12 of last season, as well as Part V of Obi-Wan Kenobi. The return of the Praetorian guard was certainly fun, but the uninspired fight choreography kind of sucked the air out of the room.

Mando’s capture and evil Gideon speech aside, the Mandalorian could have easily killed the troopers in their convenient bottleneck. Paz Vizsla took out most of them himself, only succumbing to foes that Bo-Katan didn’t know about when she ordered the retreat. This whole sequence was a pointless mess that couldn’t be redeemed by Esposito’s charismatic acting or the emotional ramifications of Mando’s capture.

Chapter 23 packs no narrative punch, the production of the season’s ambivalence toward cohesive plot progression. This show’s creative braintrust is as lazy as its CGI. The cute puppet is finally not enough to save this lazy experience masquerading as prestige television.

Thursday

30

March 2023

0

COMMENTS

Dungeons & Dragons: Honor Among Thieves is a hell of a lot of fun

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There’s a certain irony in modern blockbuster filmmaking. Movie runtimes are longer than ever, but so many films spend so much time planning for future installments that they often fail to live in the present. Studios rob you of having fun today off the promise of maybe having some more fun with the franchise tomorrow. Dungeons & Dragons: Honor Among Thieves has plenty of obvious franchise potential, but thankfully the film’s primary concern lies with actually being an entertaining movie.

Based on the iconic role-playing game of the same name, Dungeons & Dragons has a fairly straightforward premise. Edgin David (Chris Pine) is a lute-playing thief who is trying to acquire a resurrection tablet to bring back his dead wife. Edgin’s team successfully retrieves the tablet, though he and his best friend Holga (Michelle Rodriguez) are captured in the process at the hands of Sofina (Daisy Head), a Red Wizard of They, leaving his friend Forge (Hugh Grant) to raise his daughter Kira (Chloe Coleman). Upon escaping prison, Edgin and Holga try to resume their mission, aided by their sorcerer friend Simon (Justice Smith), and newcomer Doric (Sophia Lillis), a shapeshifting druid.

The plot is very easy to follow regardless of whether you have played D&D before or can’t even remember anyone’s name. Directors Jonathan Goldstein and John Francis Daley offer longtime fans plenty of lore to chew on while making sure newcomers aren’t lost in the weeds. The worldbuilding is brisk and simple, a refreshing dynamic for the fantasy genre.

Honor Among Thieves has some of the best practical sets in recent memory, a delightful playground for the eager cast to work their magic. Pine and company are clearly having a blast. The heist crew’s easy chemistry makes the entire cinematic experience worthwhile, even at times when the pacing lags and the plotting feels a little too predictable. There’s plenty of variety in the cinematography, which blends CGI with shots filmed in actual locations, a literal breath of fresh air for those of us who are beyond sick of endless green screens.

The script has a firm grasp on the role of humor in the narrative. The action heist comedy rarely takes itself too seriously, often poking fun at the role of magic within the broader worldbuilding, but it also doesn’t let the jokes detract from the stakes at hand. There are a few moments of genuine sincerity that remind you of a time when blockbusting filmmaking tried to convey actual emotion.

The narrative does run into some small issues in the third act that was a little too unfocused, a 134-minute runtime that overstays its welcome. Edgin has too many core relationship dynamics at play that come at the cost of the supporting cast, particularly Smith and Lillis. Regé-Jean Page comes close to stealing the show as the hyper-literal paladin Xenk, but the film doesn’t really have a ton of space for his character, likely setting up future appearances. Pine is fantastic with the entire cast, but the film lives a bit too much on the table with the underutilized Grant.

Like the franchise’s twenty-sided dice, it’s easy to see dozens of directions this narrative could have taken. Honor Among Thieves feels determined to capture that sense of surprise and spontaneity alongside carefully crafted storytelling. Very little feels particularly original, a further testament to competence and charm in an age where blockbuster filmmaking feels like it’s flying on autopilot. You may not be blown away watching Dungeons & Dragons, but it’s a great experience to enjoy on the big screen. Sometimes, fun is more than enough.

Thursday

30

March 2023

0

COMMENTS

The Mandalorian Season 3 Review: Chapter 21

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The Mandalorian premiered at a precarious time for the Star Wars franchise. Hitting Disney+ just a month before The Rise of Skywalker landed with a thud in theatres, Mando and his adorable sidekick offered a palette cleanser to anyone depressed by the narrative abomination that was the sequel trilogy. One of the main draws of The Mandalorian was the distance it afforded viewers from the endless nostalgia sucking all the air out of the mainline franchise.

Season three is clearly intent on closing the gap between the series and the films a bit. The return of Dr. Pershing and his love of illicit cloning, along with the emphasis on Coruscant and its messy political landscape, point to an unpleasant reality that’s kind of hard to ignore. It seems very likely that Grogu’s DNA/midichlorians will be used as the foundation for whatever Snoke was.

Chapter 21, “The Pirate,” blends a few of the show’s plotlines together in a well-paced, action-heavy episode. The episode’s most important achievement was the validation of Nevarro as a position of narrative value rather than a convenient place to kill time whenever the show thought it might be fun to check in with Greef Karga. It is somewhat refreshing to see the show actually weave its older supporting bench into its long-term plans.

The return of Captain Gorian Shard was undercut by Nevarro’s inexplicable lack of defenses, Karga looking fairly inept at urban planning in the Outer Rim, a dynamic that’s harder to forgive when the episode leaned so heavily on his army-wrangling prowess in the early days of the show. The townsfolk were shown to have blasters at the end of the episode, but it’s more than a little lazy that none of them were shown to have lifted a finger when Shard first attacked. A meager attempt at a defense would have been understandable given the ship’s overwhelming firepower, but nobody even tried. How does Nevarro normally handle any sort of crime or violence?

Having no one around to blast the giant spaceship that was later destroyed by a single N-1 starfighter, Karga turns to another recurring character, Captain Carson, to send the New Republic to help. Carson visits Coruscant in person for seemingly no other reason than to bring Elia Kane back into the fold after spending most of Chapter 19 following her adventures with Dr. Pershing. Colonel Tuttle’s apathy toward Nevarro effectively sets up some cracks in the New Republic, but it’s hard to call any of this particularly satisfying when Coruscant still feels so small despite having seemingly billions and billions of people living in the city.

The idea that R5-D4, used up until this point almost solely for comic relief, is some kind of rebel spy in active communication with Captain Carson is beyond absurd. Elements of the fandom have for decades leaned into the gag that R5-D4 is actually a hero of the Rebellion, deliberately sabotaging his own motivator in A New Hope so that R2-D2 could take his place. There’s even a canon story about R5-D4’s adventures, released as part of a charity book in 2017 celebrating the 40th anniversary of the franchise. It’s laughably silly to think that Pelli and her Tatooine junkyard are part of some grand conspiracy to drag the Mandalorians into helping remnants of the New Republic defend planets that didn’t sign the charter, but I guess the show wants to lean into this nonsense for whatever reason. Not everything needs to be connected!

The R5-D4 foolishness did serve a broader narrative purpose. The Mandalorians have looked a little aimless hanging out in their undeveloped rock fort. Defending Nevarro not only gave their tribe a chance to actually do something, building toward a future for their people instead of merely hanging on to relics of the past.

Chapter 21 contained multiple wins for religious zealotry. Paz Vizsla pulled an amusing bait-and-switch on Mando by pointing out the losses they’ve endured for his helmetless ward before urging the tribe to come to the aid of another man who tried to kill them all. The Armorer recognized the power of uniting their people regardless of who likes to feel some sunlight on their face every once in a while. Her sequence with Bo-Katan could have benefited from some additional build-up, something I mentioned last week, but it was still an effective way to move the Mandalore plot forward.

It’s also rather refreshing to see that the Armorer is taking Katan’s word on having seen the mythosaur, a rarity for a person in power to believe their own constituents. Between the mythosaur and the darksaber, Katan and Mando are clearly on a bit of a collision course, but for now it was rather touching to see the Mandalorians united, and accepted, on their new, likely temporary, home.

The action was very entertaining, if not a bit ridiculous. It’s hard to tell which group of pirates were more incompetent, the fools on the ground or the ones in the air, but the whole thing looked like a cross between Pirates of the Caribbean, Peter Pan, and Swamp Thing. For a blockbuster movie, that might be a bad thing, but the absurdity mostly worked as a mid-season episode of television.

The return of Moff Gideon has seemed inevitable since last season’s finale, sucking a little air out of the episode’s final scene, reminding us all of how light this season of The Baby Yoda Show has been on Baby Yoda. “The Pirate” demonstrated all the things that make The Mandalorian great alongside troubling concerns that the show is trying too hard to tie too much of Star Wars together. Distance from the sequel trilogy was one of the show’s biggest selling points. Some fans would prefer to pretend Snoke never existed, but it doesn’t look like we’re going to get that luxury. The Mandalorian is playing with fire at the risk of its own legacy, sacrificing its own self-contained beauty for a chance to redeem past failures.

 

Friday

24

March 2023

0

COMMENTS

John Wick: Chapter 4 is a breathtaking, exhausting cinematic experience

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The existential question of why we still go to movie theatres loses some its subjectivity in the streaming age. There are explicit gravitational forces that bring us back to the majesty of the big screen, with all its splendor, even when we could watch the same material weeks later from the comforts of our own homes. We go to the theater to be excited, to see things we’ve never seen before, to recapture that sense of awe and wonder that first marveled our young eyes as children.

The John Wick series built a franchise out of a bankable actor, a dead dog, and some of the most beautiful fight choreography to ever grace the big screen. John Wick is ballet for the Grand Theft Auto generation, the genre superseding any preconceived notions of its limitations to metamorphize into something bigger. John Wick is, unironically, art.

John Wick: Chapter 4 takes place six months after the events of Chapter 3 – Parabellum, a massive time jump considering the first three covered a span of about ten days. Wick (Keanu Reeves) is still seeking revenge on the High Table, who are in turn still sending hundreds of assassins to kill him. It’s still not very easy to be John’s friend, a reality that Winston (Ian McShane), Charon (Lance Reddick), and newcomer Shimazu Koji (Hiroyuki Sanada) are forced to confront when the Marquis Vincent de Gramont (Bill Skarsgård) arrives to clean up the High Table’s mess. The Marquis enlists the help of blind elite assassin Caine (Donnie Yen) to take Wick out once and for all.

Chapter 4 is not a narratively ambitious film. The overstuffed runtime is buoyed by exceptional fight sequences, as well the relief that the franchise seems to understand its own limitations. Director Chad Stahelski doesn’t exactly top any of Parabellum’s superb action choreography, introducing a few cool tricks into the mix along the way, but he also doesn’t drag the movie much further into the weeds of High Table exposition either. This is the first film in the franchise that doesn’t try to exponentially expand the criminal underworld. Despite carrying a 169-minute runtime, a full half-hour longer than its predecessor, Chapter 4 feels more restrained in its delivery.

Yen’s choreography goes a long way toward differentiating Chapter 4 from Parabellum, delivering most of the film’s memorable fight scenes. Reeve’s stunt work is exceptional as always, though his performance is a little stiff at times. Maybe understandably, John Wick looks tired, a sentiment many in the audience will undoubtedly share by the time the credits roll.

Chapter 4 is a ton of fun to watch on the big screen. It’s also the first film in the franchise that doesn’t top the one that came before. Parabellum has better acting, writing, and fight choreography, a far more immersive experience delivered with a shorter runtime. What works most about Chapter 4 is the sense that it doesn’t try to be bigger.

The fact that Chapter 4 isn’t as good isn’t particularly a letdown, but a sign of maturity for the filmmakers. The franchise carries the weight of its absurd body count, eager to take a step back and process everything that’s happened up to this point. We’re not used to that kind of restraint from major franchises. At a time when superhero movies bloat themselves with additional characters and explosions with each installment, John Wick looks relaxed, and confident in its own course. No one would be fooled into believing there won’t be sequels and spinoffs until the end of time, but blockbusting filmmaking could learn a lot from the way John Wick approaches the craft.

Wednesday

22

March 2023

0

COMMENTS

The Mandalorian Season 3 Review: Chapter 20

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Much like its adorable breakout character, The Mandalorian is a show that’s caught between two worlds. The space Western largely produces its best work through self-contained adventures that manage to tell a complete story within a single episode. The show has never completely lost sight of the bigger picture, even if its narrative usually works better when it does. Chapter 20, “The Foundling,” managed to straddle the two in a quite effective fashion.

Grogu’s status within broader Mandalorian lore (resisting the “Manda-lore” pun at all costs), has been an awkward elephant in the room for the whole season. In a world where even Bo-Katan leaves her helmet on, Grogu’s cute face increasingly sticks out like a sore thumb. The reality is that the show will never cover their expensive, extremely cute puppet’s face for any length of time while the show is still on the air.

“The Foundling” finally addressed this dynamic, offering a passable explanation for why it’s okay for Grogu to leave his helmet off. The fifty-year-old baby still can’t talk. It’s a little ridiculous, but the Mandalorians are nothing without their fanatic traditions. Grogu’s acrobatics in his paintball fight with the raptor-fodder foundling Ragnar were absurd, harkening back to Yoda’s horrendous fight with Count Dooku in Attack of the Clones. We don’t like Grogu and Yoda’s species for their gymnastic abilities or their linguistic abominations. We like them because they are cute.

The foundling abduction gave the episode a serviceable A-plot, with the season’s best special effects. Paz Vizsla is not a particularly strong character and the episode suffered from having him on screen for so long without firing his cool minigun. The cinematography and lighting issues that have plagued the last few episodes were fixed here, with franchise mainstay Carl Weathers handling directing duties. The episode also effectively touched on Mandalorian culture without feeling bogged down by exposition, even if their creeds are getting a little tiresome three seasons in.

The main event of the episode surprisingly took place on Coruscant, a location last episode botched completely. After failing to riff off Andor last week, The Mandalorian crushed Obi-Wan Kenobi with its depiction of The Purge. The highlight of the episode was seeing Kelleran Beq, played by Jar Jar Binks actor Ahmed Best, save Grogu, an immensely touching experience for those of us who feel that Best was unfairly scapegoated for the sins of the prequel trilogy. It seems likely that we’ll see more of Beq, originally introduced in the children’s game show Star Wars: Jedi Temple Challenge, later in the season, giving Best an additional well-deserved victory lap. Maybe we’ll get lucky and be treated to the long-awaited return of Jar Jar himself.

The scene between Grogu and The Armorer was oddly touching, the latter showing off the sense of family that clearly keeps Mando coming back to the helmet weirdos. The Armorer repeated this same dynamic with Bo-Katan later in the episode, wisely endearing their people to the audience through interpersonal communication, not exposition dumps. The rather short episode could’ve benefitted from an additional scene with Katan, who’s easily had the best character development this season.

The Foundling addressed a few of the show’s longstanding questions alongside competent episodic storytelling and stellar effects, a healthy improvement over its early season sluggishness. We’re at the halfway point of a season that has largely felt like it’s going through the motions. This episode took a big step in the right direction, especially without the tedious comedic efforts by a certain red astromech droid.

Tuesday

21

March 2023

0

COMMENTS

Shazam! Fury of the Gods tries to do too many things at once, an empty disaster

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Superhero sequels often have an unhealthy need to pad out their rosters with far too many characters. The “connected universe” approach deployed by DC and Marvel can give these cinematic experiences the feel of open-ended television, or their own comic book source material. It bears noting that film does not possess the same amount of narrative space as TV or comics. The entirety of a superhero’s cinematic canon can possess a shorter runtime than a single television season, peanuts compared to the ninety years that someone like Billy Batson has spent in the pages of a comic book.

Shazam! Fury of the Gods squeezes six main superheroes and three villains into a runtime of barely over two hours. Further exacerbating the dynamic is the fact that five of the six superheroes are played by two different people, their child and adult counterparts, with the eldest member of the “Shazamily,” Mary (Grace Caroline Currey) now played by the same actress in both forms. Billy Batson (Zachary Levi and Asher Angel) is no longer so much the star of his own movie than a traffic cop trying to keep his family, and the various pieces of his movie, together.

The plot is pretty straightforward, though delivered in an exceedingly incoherent fashion. Two daughters of the Titan (god) Atlas, Hespera (Helen Mirren), and Kalypso (Lucy Liu) want the staff from the first movie to take over the world. Why? The movie doesn’t really have time to explain the motives for either character, besides the general sense that they are not very nice.

The film barely has time to explore any members of the Shazamily either. Freddy Freeman (Jack Dylan Grazer and Adam Brody) functions essentially as the lead kid, still being bullied in school in a sequence that feels quite wrong for the year 2023. He befriends a new girl, Anne (Rachel Zegler), a figure anyone in the audience would know to be important in a narrative that already has way too many characters. The rest of the family, Batson included, are mostly stuck in their plotlines from the first film. The one notable exception is a member of the family who is gay, seemingly just because it would likely be the only thing anyone would remember about this character.

Fury of the Gods feels oddly empty for a film with far too many characters, coasting solely off any remaining goodwill earned by its predecessor. This narrative tries to pretend it has a heart to cover up the overabundant sense of nothing at its core. There isn’t any time to do anything besides go through the motions, at times reminding the audience of the charm this story once had, when it possessed the space to actually explore its own characters.

The film does find time to poke fun at the peculiar nature of its heroes’ identities, repeatedly referring to Freddy as “Captain Everypower.” There’s a reason the Shazamily sounds so awkward to say. Billy, Mary, and Freddy all spent many decades wearing variations of the “Captain Marvel,” moniker, while the younger three are much newer characters. Shazam’s powers and his name were involved in two of the most famous lawsuits in comic book history, creating a sense of confusion for both casual fans and comic book diehards alike. The trouble is, DC itself hasn’t really understood what to do with the Marvel family either, decidedly B-tier heroes who lend themselves well to charm, but not necessarily convolution.

Mirren and Liu are completely wasted playing generic villains. The film’s humor doesn’t land well within a narrative that never seems to understand what’s going on, even with its paint-by-numbers delivery. Anyone can follow along with this generic mess. The broader question is, why would anyone want to?

It’s easy to see how this formula might have worked as a season of television, with plenty of time and space to explore all the themes director David F. Sandberg tossed out there. This narrative has no business being a movie. The lackluster special effects don’t exactly look all that cinematic either.

Shazam used to be a highlight of the DCEU’s splintered roster. Fury of the Gods squanders all that goodwill. The first Shazam! was a relatable treat, a self-contained story that could be enjoyed by anyone, regardless of whether you’ve ever picked up a comic book. Fury of the Gods tried to do so many things at one time that it actually achieved nothing at all.

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The Mandalorian Season 3 Review: Chapter 18

Written by , Posted in Blog, Pop Culture, Star Wars, TV Reviews

The Mandalorian used to be a show about found family, the bonds of love stretching beyond matters of blood. The show is still sort of about that, but now it’s mainly about a grown man trying to redeem himself from the heinous crime of taking off his helmet, first to rescue his son and then to say goodbye, a farewell that was scrubbed away on a completely different television show. Fans are not necessarily wrong to wonder why any of us should care beyond the basic reality that Grogu is still very adorable.

After a solid premiere that efficiently, if not awkwardly, set the stage for the rest of the season, episode two doubled down on a couple of utterly tired Star Wars tropes. As a company, Disney has always had an unhealthy love affair with nostalgia, something that essentially ruined the sequel series. I doubt many members of the audience watching the original film in 1977 ever thought that R5-D4 would become an important character more than forty years down the road, providing unnecessary comic relief on a show that already has too many characters capable of fulfilling that role, but here we are.

The Mandalorian can’t let Tatooine go. Production clearly enjoys the ease of filming on desert sets, but the overuse of Peli both last season and in The Book of Boba Fett exposes this show’s broader issue of its weak bench. Mando used to meet new characters every week. Now he just seems to travel in a circle visiting the same handful of people. Amy Sedaris is certainly fun, but no amount of comic relief can cover up the awkward narrative mess that was Peli throwing her astromech droid on Mando for no real reason. Why does she want to get rid of R5-D4 so badly? Does anyone actually care? R5-D4’s cowardly antics were tiresome and not amusing in the slightest.

Star Wars also loves its MacGuffins. The Force Awakens used a “map to Skywalker” as a major plot point, presumably because J.J. Abrams needed a substitute for the Death Star plans in his near shot-for-shot remake of A New Hope. No one seemed to notice that the whole quest to obtain the map was rendered moot by Luke’s apathy in The Last Jedi, a breathtakingly bad display of narrative plotting for a multibillion-dollar franchise. The whole quest to take a bath in Mandalore is essentially just as stupid, something for Mando to do because the show needs something to focus its attention on when Grogu isn’t eating something or being cute.

What happened to Grogu being in danger if he wasn’t properly trained by a Jedi? He’s clearly not as much of a baby anymore, a decent pilot, though Anakin already displayed that N-1 starfighters could be expertly flown by complete amateurs in The Phantom Menace. The most realistic part of the whole episode was Bo-Katan snapping out of her throne sulking upon sight of Grogu’s adorable face.

The ruins of Mandalore featured dull, lifeless special effects accompanied by static cinematography. Disney’s StageCraft technology supposedly costs tens of millions of dollars each episode, yet the cheap ugly CGI can’t even pull off a single wide shot with a character in it. It’s utterly pathetic how far the standards in science fiction have fallen. The Mandalorian has often deployed StageCraft better than most other Disney properties, but this episode, unfortunately, laid all its worst inclinations to bare. The shots were dark, frantic, and worst of all, boring. Give me Ewoks and Jar Jar Binks any day over the hideous abomination in the eyes of man that is StageCraft practically every time it’s been deployed in recent memory.

“The Mines of Mandalore” tried to address the elephant in the room which is the nature of Mando’s quest when Bo-Katan called out his ridiculous escapade. Mando wasn’t necessarily wrong to point out that ceremonies and traditions are what define our cultures and communities. The trouble is, his place as a Mandalorian is ill-defined and out of place with the show’s style as a space Western. Just as Grogu doesn’t belong with the Jedi, Mando doesn’t really belong with his people either. Maybe the show will head in that direction, but for now, it’s a bit tedious to spend this time on this confusing mess of a plotline.

Dave Filoni’s outsized influence continues to be felt with the Mandalore exposition, completely missing why a general audience enjoys watching the show. The beauty of a western is that anyone can follow. It’s unclear how many casual fans could follow along with the last five or so minutes of this episode, dumping tons of dialogue that are bound to confuse anyone who hasn’t seen The Clone Wars or Rebels, two animated series that originally aired on Cartoon Network and Disney XD respectively, channels almost entirely aimed at children. Star Wars is certainly family-friendly entertainment, a reality that riles plenty of adult viewers, but it’s a bit of a stretch to expect that a general audience made the time to watch the animated spinoffs explicitly written for kids.

Episode two was ugly, convoluted, and worst of all, boring. This show makes no emotional investments in its characters, coasting entirely on cute antics and nostalgia. The episodic format does give the show plenty of space to turn things around, but this season’s broader arc is an absolute dud. The sooner the show can find a new narrative to focus on than redemption for Mando’s helmet, the better.