Ian Thomas Malone

pokemon Archive



May 2019



Pokemon: Detective Pikachu Lets a Convoluted Narrative Detract from an Entertaining Experience

Written by , Posted in Blog, Movie Reviews, Pop Culture

A live-action adaptation of the massively popular Pokémon franchise always carried a degree of inevitability, with the question of plot serving as perhaps the largest looming question. The main video game series and the anime based on it both carry the same general objectives in catching and battling Pokémon. Deploying a similar storyline for a live-action movie could have been tricky to pull off, as the sight of adorable monsters beating each other up certainly presents the possibility of being quite upsetting to watch, especially for young children.

The decision to center Pokémon: Detective Pikachu around a mystery sidesteps this issue, largely taking action out of the main narrative. Ryan Reynolds’ Pikachu is less an electrically-charged rodent than a wise-cracking one, better for laughs than battle. Reynolds is rather amusing in the title role, but such humor feels weirdly out of place in the world of Rime City, far better suited for his other massively popular role in Deadpool.

As a buddy cop movie, Pokémon: Detective Pikachu functions quite well. Justice Smith gives a compelling performance as Tim Goodman, a young man trying to find a place in a world that’s let him down far too often. The narrative doesn’t give Tim that many moments to shine, leaving his overall arc feeling a little clichéd, but the film has much bigger issues than that.

The film takes a remarkably convoluted approach to handling the matter of Pikachu’s ability to talk. As a general rule, Pokémon and humans can’t communicate with each other, but fans of the series will know that there are a few exceptions, most notably in the anime where Meowth talks practically every episode. An unexplained talking Pikachu would not have been much of a plot hole, but the film followed that notion down the rabbit hole to its own detriment.

The mystery at the core of Detective Pikachu is uncomfortable to say the least. Buddy cop movies are less about the destination than the camaraderie enjoyed along the journey, but that’s also assuming that the end goal doesn’t fundamentally change the way you perceive the adventure itself. For some, suspension of disbelief may be enough to sidestep the issues presented, but there still remains the sense that the film opted for a needlessly weird twist that was bound to be divisive.

As funny as Reynolds is throughout the film, after a while, it starts to feel like the film is using his humor as a crutch in the absence of a deeper narrative purpose. At times he feels completely irrelevant to the plot, sounding more like a commentary track than an integral part of the story, which is itself a product of the film opting for a far more complex plot that it needed. Reynolds’ Pikachu is too much of a good thing, never building on an amusing foundation until a clunky attempt to establish some sense of narrative payoff in the third act.

Pokémon: Detective Pikachu could have easily made for an entertaining experience without having much of a story. Adorable creatures and Ryan Reynolds are a match made in heaven, but the film unnecessarily burdened itself with a bizarre plot that totally undercuts the movie. Fans of Pokémon will undoubtedly find much to love in seeing all the beautiful CGI, but the experience as a whole leaves a lot to be desired.



January 2017



Pokemon Go Must Introduce a Moveset Variation

Written by , Posted in Blog, Pop Culture

Pokemon Go has been an embarrassing hobby of mine for months now. The question, “why are you still playing that?” is pretty indefensible when you consider how flawed the game is. Gym defenses are practically impossible while taking them depends largely on how much time you have to spend standing outside a church or post office rather than any actual skill. Despite my annoyance with the the limitations of the game, I have enjoyed its ability to mask the real world from its bland outer shell, decorating the landscape with an array of pidgeys that remind us of mankind’s unique ability to choose its own reality. It also gets me to the library to stock up on pokeballs…

I recently caught a Gyrados. This should be cause for celebration. Collecting 400 Magikarp candies is no easy feat, though one that tests endurance more than anything else. I should be celebrating, basking in the glory of having the prize that many of my friends desired, if only they could tough it out.

Unfortunately, my Gyrados is terrible. It has the worst charge attack: twister, making it a white elephant unworthy of its CP and the time spent acquiring it.

Twister is one of three charge attacks that Gyrados can learn. It does so little damage that one is essentially better off using the standard attack. The other two charge attacks, Hydro Pump and Dragon Pulse both inflict over double the damage that an individual Twister would. This chance occurrence reflects bad luck on my part, but also the biggest flaw of Pokemon Go as a game.

The inability to choose one’s charge move is a slap in the face to dedicated fans. The biggest problem facing Pokemon Go, and practically every other game for that matter, is retention rate. The overabundance of pidgeys and rattatas and the inconsistent spawns in rural areas play big parts in why people abandon the game, but the battling problems hit those who have presumably weathered the repetitive storm.

Pokemon Go is not a game of skill. You can use strategy in battling to get a leg up, but there’s really not much to it. The game’s bread and butter comes from the desire to power up one’s pokemon to take gyms, with that actual battling process serving as more of an afterthought.

Problem is that Pokemon Go is poorly structured in its rewards system for acquiring battle dominant pokemon. My Gyrados is my third strongest by CP, yet it’s nearly worthless from a battling standpoint. There is nothing anyone can do to change that. I’d run the exact same risk if I went out and caught 400 more Magikarp candies.

Pokemon Go has been slow to address its flaws. The buddy system is the only significant change to the gameplay itself, allowing players a sliver of control as to the pokemon they’re able to power up. A move set variation option could be added without need to overhaul the structure of the game. Users could select which charge attack to assign their pokemon and perhaps even work toward the stronger moves through battling or a TM/HM type system.

A modification like that would also address the game’s biggest flaw. Pokemon Go has little to offer anyone who with strong preferences toward specific pokemon. A Butterfree isn’t likely to beat a Charizard in the Game Boy versions, but that didn’t mean you couldn’t train it to. Even with the recent adjustment, CP still heavily favors a narrow and baffling group of Pokemon. If your favorite pokemon is a Wigglytuff, there really isn’t much you can do with it besides gush over its cuteness.

Like the buddy system, a moveset variation gives players something to work toward using resources already present in the game. We don’t know what causes pokemon to learn certain moves in Pokemon Go, only that we have no control over it. The way the current system stands, there aren’t really 158 pokemon in the game. A Gyrados that knows Dragon Pulse is for intents and purposes a different pokemon from one who knows Hydro Pump. That doesn’t make a whole lot of sense.

Pokemon Go has many flaws to address, but adding a moveset modification would go a long way toward giving fans something to work toward that actually fits in line with the spirit of the franchise. Training Pokemon to learn better moves feels a lot more like Pokemon than farming candies in the hopes that chance will reward one’s effort. No person should have to suffer the indignity of owning a Gyrados with twister.